TQADrawTriMeshTexture
A drawing engine may define a method to draw a texture-mapped triangle mesh. This method is optional and must be supported only by drawing engines that support texture mapping.
typedef void (*TQADrawTriMeshTexture) ( const TQADrawContext *drawContext, unsigned long nTriangles, const TQAIndexedTriangle *triangles);
drawContext
- A draw context.
nTriangle
- The number of indexed triangles pointed to by the
triangles
parameter.triangles
- A pointer to an array of indexed triangles. See "Indexed Triangle Structure" (page 1-80) for a description of indexed triangles.
DESCRIPTION
YourTQADrawTriMeshTexture
function should draw the texture-mapped triangle mesh specified by thetriangles
parameter into the draw context specified by thedrawContext
parameter. Each triangle in the mesh is defined by aTQAIndexedTriangle
data structure, which contains three indices into the array of texture vertices previously submitted to the draw context by a call to theQASubmitVerticesTexture
function.SPECIAL CONSIDERATIONS
TheTQADrawTriMeshTexture
method is optional. If your drawing engine does not support triangle meshes, QuickDraw 3D RAVE decomposes a triangle mesh into individual triangles when the user calls theQASubmitVerticesTexture
function to submit a triangle mesh.